Learning AI-DLC building a game, part 15: the agents and roles
AI-DLC ships 14 agents, yet most stages ran in one session. Which roles ran as separate agents in this game project, what reviewers caught, and what never ran.
Forward Deployed Engineer · Indianapolis
I work where software meets the business: the internal tools and last-mile automations that rarely get budget or time, yet quietly compound into serious productivity.




Spec-driven AI engineering, end to end.
Issue status, driven by the staging automation
AI-DLC ships 14 agents, yet most stages ran in one session. Which roles ran as separate agents in this game project, what reviewers caught, and what never ran.
How AI-DLC remembers between sessions: four layers of rule files, and the learnings ritual that wrote 53 rules into this game project's memory.
A UI pass on a Godot game with AI-DLC: two faults no test saw, a blank screen found in a browser, and a first desktop release that found a missing stack.
AI-DLC's guards stood aside 984 times in this game project, yet still refused the actions that mattered. What each guard protects and what it blocked.
My experience, skills and current projects in one PDF, in English.
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