Learning AI-DLC building a game, part 5: inside a stage
What happens inside one AWS AI-DLC stage, step by step: the directive, the rules, the questions, the diary, the review, the learnings and the approval.
Forward Deployed Engineer · Indianapolis
I work where software meets the business: the internal tools and last-mile automations that rarely get budget or time, yet quietly compound into serious productivity.




Spec-driven AI engineering, end to end.
Issue status, driven by the staging automation
What happens inside one AWS AI-DLC stage, step by step: the directive, the rules, the questions, the diary, the review, the learnings and the approval.
AWS AI-DLC reviewers caught a guessed rule change, a production guard that ignored the build, and unowned deploy steps before any test ran. What each found.
One command signs a test player up with the real emailed code on Linux and in three browsers: how AWS AI-DLC planned, built and ran the Godot E2E checks.
A Godot 4.7 sign-in proof of concept run with AWS AI-DLC: requirements, generated code, a custom Amplify build image, and what testing caught.
My experience, skills and current projects in one PDF, in English.
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