Learning AI-DLC building a game, part 10: walking skeleton
The first AI-DLC unit of a Godot game on AWS, built and verified end to end: 47 requirement IDs on four platforms, 0 failures, and what only AWS found.
Forward Deployed Engineer · Indianapolis
I work where software meets the business: the internal tools and last-mile automations that rarely get budget or time, yet quietly compound into serious productivity.




Spec-driven AI engineering, end to end.
Issue status, driven by the staging automation
The first AI-DLC unit of a Godot game on AWS, built and verified end to end: 47 requirement IDs on four platforms, 0 failures, and what only AWS found.
AppSync rejected three JavaScript resolvers that passed every local test. A wrong first fix, then EvaluateCode named the real rule in one call.
Nine AWS AI-DLC Inception stages turn a game scope into 31 stories, 13 components and 6 Bolts, and six reviews raise 50 findings along the way.
A messy game idea taken through AWS AI-DLC Ideation: guided questions, a $50 monthly ceiling, live matches for one builder, and what the reviews flagged.
My experience, skills and current projects in one PDF, in English.
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