Learning AI-DLC building a game, part 9: an AppSync deploy error
AppSync rejected three JavaScript resolvers that passed every local test. A wrong first fix, then EvaluateCode named the real rule in one call.
Forward Deployed Engineer · Indianapolis
I work where software meets the business: the internal tools and last-mile automations that rarely get budget or time, yet quietly compound into serious productivity.




Spec-driven AI engineering, end to end.
Issue status, driven by the staging automation
AppSync rejected three JavaScript resolvers that passed every local test. A wrong first fix, then EvaluateCode named the real rule in one call.
Nine AWS AI-DLC Inception stages turn a game scope into 31 stories, 13 components and 6 Bolts, and six reviews raise 50 findings along the way.
A messy game idea taken through AWS AI-DLC Ideation: guided questions, a $50 monthly ceiling, live matches for one builder, and what the reviews flagged.
Three small bugs taken through AWS AI-DLC: six stages, three reviews, and the two gaps and one useless acceptance check they caught on the way.
My experience, skills and current projects in one PDF, in English.
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